The Troth, also known as Homo Sapien Verdantus, are an
officially recognized strain of Abhuman within the Imperium, endemic on the
world of Verdant (Warhammer 40,000 6th Edition Rulebook pg.405).
As their name suggests, they have pledged an oath of
fidelity to the Emperor and fulfil their duty to the Imperium whenever
called. Verdant was originally
classified as a Death World, but through the tireless work of the Troths it now
serves the Imperium as an Agri-World and Pleasure World (or Garden World). With
a world of outstanding natural beauty, many Troths have dedicated their lives
to pampering the important Imperial visitors they often receive. These are
frequently members of major noble houses, members of the Navis Nobilite,
Planetary Governors, important Ecclesiarchy officials like Confessors and
Cardinals, Imperial Commanders, Rogue Traders and wealthy Chartist Captains.
Other Troths pay the Imperial tithes by tending huge jungle crops or farms of edible fungus. Finally, like many colonised worlds and other abhuman
races, the Troths also maintain a tithe of men to fight in the Imperial Guard,
(or as humans jokingly refer to it, the Troth Imperial Garden).
There is
nothing stopping someone from using Troths as straight out normal Guard
troopers, but I thought some cool house rules would groovy them up a bit!
Any of the following units of the codex Imperial Guard can
be upgraded to Troths:
Company command squad* ……………………………………………………….....5p
Platoon command squad …………………………………………………..………....5p
Infantry squad……………………………………………………………………….....10p
Heavy weapon squad……………………………………………………..…………...5p
Special weapon squad………………………………………………………………...5p
Veteran squad…………………………………………………………………..….....10p
* Requires 2 troop choices to also be upgraded to Troths
Troths: These squads gain the Infiltrate (into or next to forests*), Stealth (forests*), Move Through
Cover (forests*) and Hit and Run
(whilst in forests*) special rules. Additionally, they can choose to ignore any
mysterious forest results.
*’forests’ refers to any forests, jungle,
woods or any area of foliage.
Verdurous: Some Troths have become adept at triggering their Photoreceptive
Cutaneous Lichenification (PCL), which forms endemically in a figurate configuration
by photodistribution.
This PCL, commonly referred to as foliage, once triggered
lasts for the rest of the battle and has a number of tactical implications for
the Troth trooper:
The real advantages to having an extra layer, which they can
regrow, are they become 2 wounds and gain ’It will not die’ (gain lost wounds on a 6). However, the drawback
to this is their vulnerability to flame and explosives weapons – counting as swarm (blast and templates cause 2
wounds) and additionally all flame
weapons wound on 2+.
“Troths; a bushfire
waiting to happen!”
Additional points to consider:
The 30p cost for Verdurous
is essentially 40p because you need to have already upgraded them to Troths for 10p.
While 2 wounds seems like a big deal, it is worth noting that they are still
toughness 3 so many weapons will cause instant death anyway.
If a Troth Veteran
squad has become Verdurous and is in a
forests, they still receive Stealth as well as their Shrouded, to a maximum of
a 2+ cover save. Forests are 5+ cover so there is no need to also Go To Ground.
Any flame weapon will wipe them out with auto hits, wound on
2+, no cover saves and no armour save (all flame weapons apart from a hand flamer
are AP 5 or better).
For some added background, I toyed with the idea of making
them also Hatred (Tyranids) and Preferred enemy (Tyranids). Being “plant men”
they see Tyranids as the ultimate threat to their world and the Imperium – so
they train specially to hunt them. They
are the floras that fight back against the terrorising fauna! If this was
included additional points would need to balance the army.
The models
themselves:
I didn’t want them to be ‘walking plants’ because they are
‘abhumans’ not some complete 'alien' species. As a result my conversions are subtle. Really just a green paint job and a few greenstuff leaves here and
there. I think I will also do some different troops to count as veterans with way more foliage on them.
I'm having a few light issues with my camera set up at the moment -so, sorry about that.
As for bits, they are Victoria Miniatures' Highlanders/ Drookian Fen Guard conversion kits, mixed with Cadian and Catachan parts and 2 old plastic Necromunda gangers. I am planning to also model up all the other Abhumans, but there are many more things on the list to finish off first... like some more Praetorians!!
Hah! Nice! I really dig these - very, very nicely done.
ReplyDeleteI dig the rules you've come up with as well. Cool stuff all around!
Wow, very different idea for abhumans. I like what you've come up with.
ReplyDeleteThese are in the rulebook or homebrewed?
Thanks Mordian 7th!
ReplyDelete@Dai, it's just virtually one line in the back of the 6th rule book. It list the 6 'offical' abhumans and says where they are from (but not what they are). I just guessed that 'Homo Sapien Verdantus' must be plant men or green men. :)
This is wicked cool! I can't wait to see what you come up with for the rest of them!
ReplyDeleteLOL, me neither! I think "Pelagers" (Homo Sapien Oceanus) would be next on my list.
DeleteI have a Beastman conversion awaiting one final part, and intend to post that up on my blog when I do it.
ReplyDeleteI have almost finished cleaning out the study to my wife's satisfaction, and once I'm done, the 6th edition rulebook will finally be mine!
ha, the things we do for our hobby!
Delete