In case you were wondering, some of the parts to make my groovy Rough Riders were sculpted by Rob at Curious Constructs.
Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Thursday, 30 June 2016

Sharpe’s Duty - A 40k Narative Skirmish

Lieutenant Richard Sharpe 
Lieutenant Richard Sharpe of the 95th Praetorian Rifles, Imperial Guard, stood at attention in Major-General (Margrave) Chretzo Sigenandus’ command tent. The young lieutenant faced the old stern general seated at his desk, while Colonel Ackland stood casually off to the side interjecting from time to time with remarks that were more whimsical than of any strategical importance. Sharpe looked taken back on receiving his mission. “He specially requested me?” uttered Sharpe with genuine surprise. Ackland chuckled mostly to himself while twisting the end of his moustache “Yes my dear boy, Major Sutherland - you know, tall grumpy chap, big scar down the right cheek. He requested you lead the escort.”
“Aye sir, I know em” replied Sharpe, “It was me that gave em the scar!”
“Arrr yes” continued Ackland looking off thoughtfully, “And a dammed ungentlemanly blow too I must say. Well Sharpy, all I can say is if I were cut off 30 miles behind the line surrounded by angry Green Skins I’d want the dirtiest fighter in this man’s army to come rescue me too, ha ha!”
Major-General Sigenandus
The General shifted in his chair and grumbled, giving off the feeling that he wished he was somewhere else. “Hmmm errr, well Sharpe, you have your orders, if there are no questions you are dismissed.”
“Aye sir” the young Lieutenant saluted and about faced to leave when the general added “Oh and Sharpe remember I need the intelligence that Major Sutherland has so do not go starting any foolhardy duels on the trip back. Sutherland’s from the ‘old school’ and cannot be expected to mind his manners with a commoner raised from the ranks, so make sure you mind yours.” Sharpe stopped but did not turn to face the old general. “Don’t worry Sir,” he replied gruffly, “I’ll do my duty.” 

Lieutenant Sharpe exited the tent with such disquietude that he cannoned straight into a ‘tin belly’ cavalry officer who was about to enter. The large Brimlock heavy dragoon was an immovable object and Sharpe staggered clumsily to the side. “Wow, steady there… arr, Sharpe isn’t it?” The Brimlock officer queried. “Who’s asking” Sharpe replied finding his feet. The officer persisted, “I wonder if I might I give you some advice - lieutenant to lieutenant?” Before Sharpe could reply the officer continued shrewdly “Soap. By the Emperor’s holly name you stink horribly man - it is quite ungentlemanly.” Sharpe gave a half grin “Nar, don’t use it. The Green Skins can smell a rosy officer a mile off, me however; I have ta tap em on the shoulder before they know I’m coming. I’ll sleep in the dirt and stay alive.” The Brimlock officer looked appalled and then laughed shaking his cuirassier breastplate “I’d rather be dead, ho ho!” With that, the Brimlock officer past Sharpe and entered he command tent. “Be careful what you wish for tin man” Sharpe muttered to himself as he went to find his men.  Sharpe knew he had many failings as an officer and a gentleman, but he was good at leading his men and killing Orks and that was all his duty ever required.


Monday, 3 November 2014

Militarum Equester - A play through of the new supplement!

For those that have not been following this, I have been working on miniatures and rules for a Rough Rider Army for some time now -The Macharian Thunder Guard! Today was the proud day when I finally got them onto the table and trialled my unofficial supplement codex rules with fellow gamer and blogger Liam (aka Frothing Muppet). Here is a few sneak preview shots of my home brewed codex.

Monday, 31 March 2014

The Confrontation of Tartarus Tor: A farewell to 5th ed Imperial Guard




With the new Guard codex on the horizon, it was with much glee that I managed to squeeze in one final battle with the rule set that has been my 40k life blood for the last 5 years (since May 2009!!).  At the beginning of March I dispatch an invite to a small coterie of 40k heroes for a two on two, 4000 point a side battle at my place.  This party of heroes comprised of my regular opponent James and his Space Marines, fellow blogger Liam (Muppet) with his Guard and Ultramarines, Dale joined by his Space Wolfs, and me (Ray aka Col. Ackland, aka The Beard) leading my Guard. Seeing that James and I had played against eachother many times I teamed up with him for this one.

Friday, 29 March 2013

The Defence of Complex 23

 
The Marine Commander swung his oversized Relic Blade up around his head and out in an attempt to decapitate Commissar-General Marwood. The old Commissar clumsily ducked and brought his Power Fist up to block the strike. There was a loud crack of energy discharge and the smell of ozone as the blade ricocheted off of his fist. In a fluid sweeping motion the Commander continued the flight of his blade around and down toward the Commissar. Marwood leaped backwards falling on his wrinkled rump and gasped as the sparking blade split the ground between his legs – narrowly avoiding a battlefield castration. Appearing from the blur of combat around them, Primaris Azzopardi swung his mighty Force Axe at the Commanders flank. In a display of mastery footwork and swordsmanship the Commander swiftly moved, parring the strike and followed with a series of quick slashes. As the Primaris defended with his large axe, Marwood was granted the few seconded that he needed. His hand disappeared into his coat pocket and reappeared grasping a glass vile of Fury. In a single well-practiced motion he thumbed off the cork stopper and drove the opening into the external stim port of his power fist. He instantly felt the strength, he felt the power, he felt the Fury. With agility thought to be long lost in his youth the old Commissar rolled to his feed. As the Commander swung his Relic Blade in a wide strike, Marwood, using his momentum stepped inside the swing. With unexpected speed, Marwood forcefully thrust his crackling power fist into the right side of the Commander’s back fracturing his elegant artificer armour. The Commander curled his torso like a school boy receiving his first kidney punch while his aslant continued the frenzied assault. With speed, Marwood punched high uppercutting the Commander’s helmeted chin, then across and down in a backfist, followed by an almighty forward punch square on his helmet fount. As the Commander’s head rebounded of the fist, Marwood saw parts of shattered eye lens and fragments of crushed vent explode outward from the blow. The commander’s body limply fell backwards collapsing into the dirt.

Friday, 25 January 2013

Exercise Hell Storm; Krieg v. Praetoria - 2500p


Early in the game
"Ahoy matey! As you may have heard I'm coming back to Oz soon (tomorrow in fact), I was thinking that we should have a proper game of 40k, my Krieg v. your Praetorians. What do you think?"
 -Alistär Ian von Cämpbell

And so the stage was set for the ultimate smack down.   Krieg v. Praetoria.  2500p. We rolled a 'Dawn of War Deployment' and 'Purge the Alien' mission - so no objectives to seize, just Kill Points to earn.

... a battle to definitively end all debate on who are the best Imperial Guardsmen in the Imperium.

Friday, 19 October 2012

2000p game. Killed everything. Lost nothing. Over by turn 4.


...and really mean I lost nothing- not even one Guardsman fell.

The game was Guard verses the new Chaos Space Marines (of course), against my regular opponent.

The question is; am I just really good at playing Guard or is the new Chaos codex a bit poo? I suspect it’s a bit of both considering that I have played Guard pretty much non-stop for the last 15 years and also a few people have griped about the codex on the blogosphere.
(Edit: Or a third point, as people have pointed out in the comments, it was a lucky match-off of a Rock vs Scissors battle!)
Free cover? I'll take it!
I have a narrative battle report that will follow this post but I wanted to simply discuss the point first.

Thursday, 11 October 2012

The Ruins of Medusa V: The Incursion at Camp Exceller

The shortest game of 40k I have ever played, all over by turn 2!

+++++++++++++++For The Inquisition Eyes Only+++++++++++++++
The Holy Orders of the Emperor's Inquisition 

Inquisitor Virgil Sasppenny: Interrogation transcript of Corporal Neill, Imperial Guard soldier present at Demonic incursion Medusa V 2 748 856.M41.

Thursday, 27 September 2012

The Ruins of Medusa V: The Action at Scourged Hill


Several weeks after the skirmish that became known as the engagement of “Vanquish Vally” a mixed patrol force were scouting an area nearby.

Wednesday, 26 September 2012

The Ruins of Medusa V: The Engagement of Vanquish Vally


1st Expeditionary Regiment -Veterans of Medusa V (Represented by a DKoK list) 

Lady Lieutenant Reave.
The ‘Fleet Regiment’ was holding a defensive position overlooking a forested valley to the west of Hive Perseus. Their two Earthshakers and three Heavy Mortars were ready to respond to any enemy that advanced on this flank although strategic analyses had suggested this was unlikely.  As the morning fog began to lift from the valley a Sergeant from the 3rd squad alerted the two lieutenants (Creswell and Reave) to the sound of cavalry approaching. Before either of them could ready the men, Colonel Ackland, commander of the 3rd Brigade- Macharian Thunder Guard, stormed into the camp with his horse frothing at the bit. He was accompanied by his mounted command squad and a further 10 veteran cavalry troopers. Lady Lieutenant Reave snapped a salute and called “Officer on parade…”  But she was curtly drowned out by the red faced Colonel - “Stand too; Chaos is here; Nurgle Marines, Commence Bombardment! Lieutenants! Fan the men out! Cover the Guns and Hold Fast!”

Thursday, 30 August 2012

Medusa V: The Lost Magistratus

Not all of the civilians made it off Medusa V when the storm came.  It was assumed that they were killed. They were, but they didn't stay dead!

I finally went and brought a copy of 6th ed from my GW and I was dying to give it a go, so I thought a small solo game was in order.  I also wanted to try out Spyrle’s custom solo mission, but in the end I ignored a few rules (+2 attacks to traitors on the charge, the ‘They came from the warp’ rules,  and the ‘traitors must fire first’ rule). It wasn’t that I didn’t like them, but I could see with the force that I had put together those additions would have made it too one sided. Really I wanted to see how 6th played out with two matched infantry armies and there was enough other stuff to try and remember! All the other rules in the scenario worked really well, so I may give it a full go another time.

Tuesday, 17 January 2012